Chartwell-Yorke Maths ICT

TinkerPlots™

Modeling Chance

The Ants and the Aardvark

Students identify the paths ants can take through an ant maze, to help an aardvark catch as many ants as possible. Students begin by choosing the ant's path using a coin and evaluating how often ants come out of different holes. They then model the ants' paths, finally coming up with a list of all possible outcomes and using this list to explain what they observed from the simulation.

The Ants and the Aardvark.zip (333.7 KB)

Wink, Blink, and Stare

Students determine whether the game Wink, Blink, and Stare is fair. To do so, students first play the game themselves, and then use a sampler in TinkerPlots to model the game and collect more data. Students then work toward understanding why Wink is more likely. They are introduced to the terms simple outcome, combined outcome, and sample space. Finally, students use TinkerPlots to play the game repeatedly, observing that a sample of 2,500 gives them the results they expect more often than a sample of 100.

Wink Blink and Stare.zip (1 MB)

Four-Child Families

Students explore the distribution of the numbers of boys in families with four children by predicting what the distribution of the number of boys in a family will look like. Using TinkerPlots, they analyze data from 160 families with four children. Then, students systematically determine all possible simple outcomes and use them to construct the expected distribution for the number of boys in a family with four children, and calculate the probabilities of different outcomes.

Four-Child Families.zip (2.8 MB)

Sum of Two Dice

Students explore various outcomes associated with rolling two dice. They start by playing the Two-Dice Elimination game, and then simulate rolling two dice many times using TinkerPlots to determine whether a step model or triangle model of the distribution of sums is correct. Finally, they use the triangle model to calculate the probability of rolling each sum.

Sum of Two Dice.zip (535.6 KB)

Modeling a Candy Factory

Students take on the roles of quality-control officers in a candy factory. They model the candy factory, using TinkerPlots, to investigate how likely it is that a bag of candy the company president received occurred by chance.

Modeling a Candy Factory.zip (578.4 KB)

Modeling Challenges

Students build models of real-life situations and use data from the models to estimate probabilities.

Modeling Challenges.zip (456.7 KB)

Spooky Spinners

Students identify the commonly occurring letters in samples drawn from the spinner and rearrange them into the password that unlocks the sampler.

Spooky Spinners.zip (164.3 KB)